You'll learn the basics right away since you'll be required to construct a gooey pillar reaching to the stage exit up above. There are more than four worlds, each housing a chunky batch of unique stages, most with highly different objectives that always come back to very smartly utilizing the strengths and weaknesses of the goo balls. The graphical and aural finesse completes the package, but World of Goo's winning challenges are its finest feature. You'll hardly believe you're still playing a downloadable game. Wait until you happen upon the windmill level and come talk to us. Goo features a sensational visual style that looks inspired by titles such as Loco Roco, but 2D Boy has taken the presentation to the next level with fabulous designs and animation. What you will find in abundance, though, are gorgeous settings, serene music and funny sound effects from the goo balls. These story shavings are slim, but this isn't really a game about a great yarn. At another, he promises that there's a big change waiting in world four - and fear not, we're keeping the spoilers to a minimum. At one point, you will stumble upon a message in which he unleashes a diatribe on the fact that the title doesn't run in high-definition. You won't really know what's going on in this goo-filled world, but there are messages left behind by the Sign Painter, whose philosophical commentaries blend together with surreal out-of-game observations. Ingenious level designs, responsive control and at-times hilarious presentation combine together for an experience unmatched by any other WiiWare title to date. And while there are some variations to the formula, the experience largely holds true to those simple gameplay mechanics. World of Goo is an accurate descriptor of the game housed within, for you do with your mouse take control of goo balls (many of which feature different abilities), pick them up and connect them together in order to construct jiggly architecture - bridges, straightaways, makeshift high-rises, even - so that you might lead other goo balls to an exit situated on one end of every stage.
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